Used Games VS. Piracy
There has been this battle going on for a while where developers say "Don't pirate our games, we need your money to continue to make quality games." The pirate says "If your games were quality I would buy them." And there is another group that says "I torrent games to see if I will like them, if I do I buy them." The last group is very small, and almost insignificant, but it is there.
Now, we hear this going on, we have our friends, our family, maybe our church, or other social networks telling us "Downloading music, games, movies, book, etc... is stealing.". While we all know in the back of our heads it is true that it is theft, and that it takes income to put food on the table, it seems like more times than not we, the consumer, really don't care about someone else's table.
It would seem that we, the consumer, have over looked something. The used game marker hurts gaming (More console gaming than PC) just as much if not more than piracy. I saw this and cocked my head sideways before finally realizing how much sense it made.
Here are some of the reasons I am writing this. You can pretty well educate yourself on the discussion if you check out these articles and explore their links.
Gamepolitics: Developer Labels Used Games Worse Piracy
Tech Spot: Preowned-Games-Are-Worse-Than-Piracy
1up: Market Study Shows Used Game Sales Hurt New Game Sales
Toms Guide: Used Game Sales Hurting Publishers?
I like what Andrew Oliver says, co-founder of Blitz studios.
Essentially Andrew Oliver suggests that console gaming loses 25% of its sales profits to used gaming, which, as said in a number of articles, is not a scientific statistic, but even if he is off by 20%, a 5% loss of revenue to used games is a lot of money when you consider all game sales across the board. But is pirating still worse?
I did some quick searching of the top 100 torrents on The Pirate bay ( a popular bit torrent site). I found that the most active video game torrent is Splinter Cell Conviction, a $60.00 game
There are 2,915 Seeders. This means that there are 2915 computers left on distributing this stolen material.
There are 10,431 Leechers. This means that 10,431 people are currently downloading this game from the seeders. Many of these leechers will become seeders when the download is done, and the process exponentially grows both seeders and leechers until the game loses popularity.
This means that 13346 people are interested in stealing Splinter Cell Conviction (FYI, the average PS3 game costs 15million dollars) adding up how many people times the retail cost, Ubisoft and retailers lose $800,760.00 to pirates based on what this torrent says.
Moving on
I am just going to use GameStop, since we all know and have grown to love their services.
(The below is taken straight off of the gamestopcorp.com website.)
GameStop operates more than 6,200 stores across the United States and in 13 countries: Australia, Austria, Canada, Denmark, Finland, Germany, Ireland, Italy, New Zealand, Norway, Spain, Sweden, and Switzerland.
Lets use our noggins for a minute now.
If GameStop has 6,200 stores around the world that look like my GameStop, with walls covered from floor to ceiling with used games, and only one wall with new games how many used game sales does GameStop make annually compared to new game sales?



This tells us that there is a growing trend in buying used games over new games, going from 22.4% total sales of Gamestop to 26.4% in only 3 years. A 4% jump may seem insignificant, but growth shows trends, and saving money is a trend that people have never really been against. I think we can conclude that this trend will continue unless there are regulations put into place about how used game sales produce a profit for the developer (I don't think this will ever happen.) Moreover, 26.4% of all sales being used games is 26.4% of sales that don't have any effect on the developers that made the game. (This very well may be the statistic that Andrew Oliver was referencing when he said 1/4 of game sales are lost to used games.)

Here we see gross profit.
You know the drill, you go into Gamestop, and they give you 5 dollars for a once 60 dollar game, and you use that money towards another game and the cycle goes on and on forever. Well, they just saved money buying that game from you, and not buying it from the developer, which means when they re-sell the game for $20.00 they are making a $15.00 profit for GameStop and nothing for the developer. This is why their lowest statistic of used game software the gross profit percentage is 46.8% next to new game software, when at best, was 21.3% gross profit in the last 3 years.
What can we glean from this?
First off, I want you to know that I don't think that GameStop is the only used game retailer in the world. These numbers do not comprise all used game sales in the past 3 years. In the same regard, GameStop is not the only new game retailer.
So what I would like to leave you, the reader, is this. The argument that the game was purchased once, which means that it is no longer the property of the developer is true, but that doesn't mean that it doesn't hurt them. I haven't heard anyone say anything about regulating this, it is merely statements made, and I believe that they are made to provoke those who have not made up their mind on supporting developers to, in fact, support them by purchasing their games from them, and not from a 3rd part retailer.
You can expect companies to try to make fail-safes, like EA and Microsoft, they want all the money they can get, it is a business, and it takes money to make money. It takes money to provide a product for the consumer, and it takes more money to make a quality product for the consumer. If the consumer gets a used product, the developer
doesn't bank anything. They just get fans, and fans don't make a thriving developer, it takes money and time. When your fans haven't dropped a dime on your product (piracy) or are not willing to pay retail costs which means they are buying it used (Gamestop) the game scene will start to change. (It has. Have you seen the indie game scene? the games aren't beautiful, and don't cost much to make.) We will end up losing our favorite franchises to our selfish-frugality.If you are broke. I understand, I am too- I rent games instead of buying them which is essentially the same as buying them used, but if you really love a developer, send them some bank in the mail or something, they would take a donation for sure. Pirates, I see all 13,346 of you, if they game is awesome, let them know with some money.
Don't only be a "leech", sometimes you gotta "seed" too...
(Don't just take, sometimes you need to give back.)












